2/29/2024 0 Comments Raid shadow legends logo render![]() ![]() This resulted in some lists - lists of things to do, things we had already done, and things we had around to do stuff with. To do that, though, we needed to know what we were dealing with, and we had to take stock. While the other RAID teams were engaged with gameplay development, concept art, initial environment sketches, and character models, we were figuring out how to make our characters vivid. (Production Animation Team, Plarium Kharkiv) Before We Begin: Pre-Production Planning It was the first time we’d had to deal with such a variety and number of characters, not to mention the number of characters yet to come - after all, a collection RPG is built on its ability to expand content, and that means more characters… which meant, if we weren’t careful, far more work than a tiny team of seven could manage.īut, it was a challenge we overcame, and one you can overcome as well. Over the years this team created a healthy number of 3D animations, but RAID: Shadow Legends was… suffice to say, a unique challenge. In Plarium Kharkiv, I manage a team of six, and it’s our job to create animations and rigs, set up character skins, ensure character models match their technical requirements, and test all our assets to get rid of any errors. ![]() RAID: Shadow Legends boasts more than 400 characters, 16 factions, dozens of unique bosses, over 350 animations, and impressive visual effects. ![]() If you want to learn how we did it, well, you’re in the right place. For RAID, we had a simple choice: generate an unthinkable number of animations for a staggering number of characters, all the time, constantly… or cheat. This is the first article in a series dedicated to the animation in RAID: Shadow Legends, a dark fantasy mobile RPG. My name is Olha Korsun, I’m a Production Animation Team Lead at Plarium Kharkiv. This article is also available in Ukrainian and Russian ![]()
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